GEM3 keeps changing the channel number assigned. As a result, it is diffcult to keep color settings the same. Can this be corrected through GEM3_Slashfix?
The source of this issue is within GEM3 itself. GEM3 tries to force a join to the channel four seconds after receiving the VARIABLES_LOADED event. This unfortunately is not enough time for most UIs to load, causing it to force a join before the client can join the server channels.
Version 1.0.4-beta tries to change this behavior slightly but does not succeed regularly. It adds an additional ten seconds, or attempts to, but this is not always a success. Unfortunately, the correct solution would probably require rewriting a significant portion of GEM3 itself which I would prefer to avoid.
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#1
The source of this issue is within GEM3 itself. GEM3 tries to force a join to the channel four seconds after receiving the VARIABLES_LOADED event. This unfortunately is not enough time for most UIs to load, causing it to force a join before the client can join the server channels.
Version 1.0.4-beta tries to change this behavior slightly but does not succeed regularly. It adds an additional ten seconds, or attempts to, but this is not always a success. Unfortunately, the correct solution would probably require rewriting a significant portion of GEM3 itself which I would prefer to avoid.